Youtube Transcript
0:16
welcome to the game theory a smarter way to play in deeper look at the issues
0:20
and individuals that shaped the video game business I'm Scott Steinberg is
0:23
today opens
0:24
we find an entire industry influx everyone of course like to use the
0:28
dollar were disruption
0:29
is new business models and technologies are rapidly and oftentimes brutally
0:32
upending the status quo
0:34
but frankly issues that Infinity Ward in the social gaming boom
0:37
are the real issue here in my opinion rather it's the fact that we're seeing a
0:40
fundamental shift in the way that we make market in consume games right down
0:44
to the very definition
0:45
interactive entertainment to put things in perspective I asked a few friends
0:49
just how much is the field being rocked to its very core be
0:53
entire industry is going to change when it was starting to change
0:57
they were like we think we want to change puppets changing and we can
1:01
feel it well I clearly on the bow the ship and the waves are crashing in the
1:05
wind is in our face and we're like holy sh
1:08
the I've never seen a period like this is so much disruption going on today
1:12
industry is really being turned inside out not only are there a lot of new
1:15
customers showing up in the coming games for the first time
1:18
they were saying really big behavior changes by traditional gamers
1:22
to use this camp on one platform like the PlayStation
1:25
and other there are using diversity of media
1:29
and engaging with brands so they're doing a lot of things there
1:32
there at a quite a bit more casual a lot of the established players and very
1:35
worried
1:36
the traditionally established players weathers retailers already been
1:40
published
1:41
may have good reason to be worried people finding experiences product
1:44
elsewhere and different business models are emerging that these large
1:47
infrastructure companies aren't used to adaptive
1:50
love them won't be able to adapt we're and a
1:53
radical shipped and the standards
1:57
gaming I don't think by any means that a downward spiral
2:01
I think it's a radical shift no the expectations
2:05
the playerbase and at the money flow people recognize that
2:09
and choose to adopt it will flourish people who
2:12
ignore it or misunderstand it are down it's like a complete Genesis
2:17
arm and yes it it will be small incremental every day every week every
2:23
month but over the
2:24
the next 12 three years it will be enormous
2:28
everyone is vulnerable in this change bottom line
2:31
it's time for a wake up call because gaming is in a single cohesive fielding
2:35
rather it's a loose collective a different markets and subcultures
2:37
rapidly waking up to the fact that is retail goes the way of the dodo
2:40
there's no longer room for one size fits all call it the perfect storm
2:44
thanks to the economy the rise a free to play an online games and players
2:48
increasingly mobile hectic lifestyles suddenly today's industry leaders are
2:51
under fire on all fronts
2:53
which makes me wonder wire even the field right is mine struggling so hard
2:56
to react everything all at once
2:59
and that some witnesses saw this on you know the democrats is hitting the pipe
3:03
onto something
3:04
the are this is miles or something up
3:07
cultures percent problem in the fifth sleep are then ask her right now
3:11
I don't like your smell things will start selling down all that
3:14
animals like doing like to the more predictable what was but I think this is
3:18
probably the most exciting point
3:19
in that poll so we might actually be getting wait for two or three or four
3:23
inflections
3:23
inflection point at the same time which is pretty phenomenal because you know
3:27
most people's brains
3:28
and work on one problem at a time in on a meeting okay digital the retail the
3:33
digital
3:34
got it and now I know how to deal with it but we're going through pipe
3:37
I i mean if I start your brain storm I did you get the five or six anyone who
3:40
thinks that
3:41
they're deeply entrenched in an existing business model in that business model is
3:45
going to sustain
3:46
i think is phone himself when we look at the top
3:49
publishers and we look at their performance over the last couple years
3:52
across the portfolio think the writing's on the wall it's not seismic it's the
3:56
whole continent a breaking of
3:57
into one pot up to the other side of the planet that's what I think that's like
4:01
but thank God playing with the confidence think they've got it rough
4:05
then you haven't seen corporate giants latest sales reports but the time for
4:08
sympathy is over
4:09
months ago we were in the industry that the market couldn't sustain so many
4:12
high-priced games and having outings for stationary devices
4:15
genius partly try common sense checking a production costs while limiting
4:20
potential sales
4:21
that just doesn't compute so what's the malfunction where we as a business
4:24
currently sit and at what point do we finally get back to good from here
4:27
the should've raisa social networking
4:31
games baseball games I kinda stuff last year we saw it coming but we never
4:35
realized how much it was gonna transformer explode in the past year
4:39
obviously other things like iPhone had a huge impact he had this down 10 percent
4:43
year
4:43
came outta nowhere 2010 started out very weak
4:47
and your rebounded kinda in middle part of the year I think that the basis for
4:51
the downturn 2009 was really more
4:53
attributable to the music category time and the Wii
4:57
installed base really not buying as much software as
5:01
historical no counselors were purchased the problem for the industry is
5:05
it's hard to have a high fixed cost structure if you're seeing sales dropped
5:09
below different perspective on the
5:11
industry crash bring a lot of people net a bit to be when talks admire
5:15
p.m. although to give you some more answer prepared like 1984
5:20
nothing Michelle this has happened before
5:23
like a 1984 crash there were no of a business model
5:27
it is like a game that he was dying who's gonna be there that was me that
5:30
we have layoffs at Activision that happened a couple weeks ago we have a
5:33
very large layoffs Electronic Arts both from a very large
5:36
that's not a sign of a healthy and industry having said that
5:40
I think the industry will be helping is not headed for do
5:43
and I thank were entertaining more people in more ways than we've ever done
5:47
before
5:47
but profitability standpoint the console AAA stop
5:51
is right now not not quite work everybody was kind of hot figuratively
5:55
with their pants down
5:56
the traditional publisher model up internally developed games has a really
5:59
really
6:00
had problems over the last several years and studios who are their own stand to
6:03
be in the modular ones are the ones you've been able to hang in there
6:06
who staffed up properly and I figured out how to outsource I think everybody
6:09
industry still figuring out how to make AAA blockbuster hot games in this day in
6:12
age we sit around for so long saying
6:15
you know the the game industry is immune to the recession and and you know where
6:18
entertainment it will always be fine and you know we're not
6:21
good point as industry insiders seem to be falling into three camps lately
6:24
one publishers to analysts and three the rest the most porch and shackled by this
6:29
little thing
6:29
I call reality wanna hear my rants plural about where the breakdowns are
6:33
happening
6:33
then hit up our website but for now kindly allow my associates to sum up the
6:37
state in the gaming nation
6:38
for cyclical business I remember are making cartridge games
6:42
I remember their wildly profitable eventually the game's got more expensive
6:46
a better games they filled the car chargers the cartridges got packed with
6:50
very expensive chips told the data
6:52
more people started making the games and the business was in great
6:55
and tripp hawkins came around and said what if we put it on a CD
6:59
business model up putting an ICD changed in eighteen dollar package
7:03
good twenty dollars twenty four depending on what was in it into a two
7:06
dollar package
7:07
and suddenly games became incredibly profitable
7:11
and the Crash Bandicoot arrow two million dollar games
7:15
99 million units was the heyday to certain extent
7:18
up this cycle we're now at the calendar that cycle
7:21
we have sixty million dollar gains being made eighty million dollar gains to be
7:25
made putting on it put on a desk at
7:27
still only cost two dollars store selling at 3 stores
7:30
at inflation adjusted the price we sold it restores
7:34
a you know ten years ago you can say what you will about fairness you can say
7:38
what you will about liking the business as it is right now
7:41
but that publishers are not profitable have the publishers
7:45
do not make profit one of two things as they happen either
7:48
one at change for two they have to start making games a go at it as
7:52
really tough being a big studio obviously for electronic arts
7:57
its very difficult road right now on THQ is slipping
8:01
on the other hand I you're saying a proliferation
8:05
a small independent studios and their
8:09
the good news there is that they're experimenting with all kinds of ideas
8:13
and all kinds a different formed gameplay
8:17
bad news there is that they're not making money hand over fist in her
8:21
the hi roseanne college judy's hibels
8:24
i've you know that you know that big from joy then we can move a lot of money
8:28
and then on the lol so that you've got these new forces
8:32
social gaming that place but going on i phone gaming
8:37
all of those people up served around the edges that this
8:40
big group Center consumers about content
8:44
expecting more engagement they want to be surprised they want to be inside the
8:48
left of
8:49
the companies to deliver on time and time and time again when you've got
8:52
those big companies
8:54
so depends upon very few friends it anything goes slightly wrong
8:58
its its you know it's a big trip call a few team in 2003
9:02
you played it for 6 for 10 hours and you put it aside and your pots mouse
9:06
when you play in 2010 you play it for six or seven hours
9:10
then you go online multi-player play for two hundred to three more hours
9:13
and and Activision's like any more money for that when you play for two hundred
9:17
hours
9:18
you are buying fewer games I think that's what we really saw in 2009
9:22
you have to see you know in 2010 something to address that
9:26
and 2011 maybe 11 happy gamers pay more but
9:30
you know what they're enjoying the game so they should pay for the privilege
9:33
still as we came here to remind you the answers are never simple is this week's
9:37
homework assignment we invite you to consider the following questions
9:41
up
9:46
be sure to hit us up at our web-site game theory online dot com to share your
9:49
thoughts
9:50
until next time this is your professor Scott Steinberg signing off
No comments:
Post a Comment